3D works


While exploring every stage of the 3D pipeline, I am most drawn to Lighting and Look Development. I specialize in the PBR workflow, utilizing Substance Painter and Arnold to create high-fidelity textures and complex shaders. To me, lighting is a powerful tool for visual storytelling, through composition and light placement, we get to guide the viewer’s eye, dictate the scene's mood, and evoke a deep emotional connection to the narrative.




Arrietty's Living Room

Modeling | Texturing | Lighting                                         Maya | Substance Painter | Nuke
Banquet

Set Dressing | Lookdev | Lighting                                                           Maya Arnold
Medieval Marketplace

Set Dressing | Lookdev | Lighting                                                            Maya Arnold
Overgrown

Set Dressing | Lookdev | Lighting                                                            Maya Arnold
Bike

Modeling | Texturing | Lighting                                        Maya | Substance Painter | Nuke
Pixar TeaTank challenge

Set Dressing | TeaTank Texturing | Lighting                              Maya Arnold | Substance Painter
Afternoon Tea

Set Dressing | Lookdev| Lighting                                                           Maya Arnold

: Ashleyyu94w@gmail.com: https://www.linkedin.com/in/ashleyyu94/ : ashleyys_artNew York / Taipei available for freelance across several time zones