3D works
While exploring every stage of the 3D pipeline, I am most drawn to Lighting and Look Development. I specialize in the PBR workflow, utilizing Substance Painter and Arnold to create high-fidelity textures and complex shaders. To me, lighting is a powerful tool for visual storytelling, through composition and light placement, we get to guide the viewer’s eye, dictate the scene's mood, and evoke a deep emotional connection to the narrative.
Modeling | Texturing | Lighting Maya | Substance Painter | Nuke
Set Dressing | Lookdev | Lighting Maya Arnold
Set Dressing | Lookdev | Lighting Maya Arnold
Set Dressing | Lookdev | Lighting Maya Arnold
Modeling | Texturing | Lighting Maya | Substance Painter | Nuke
Set Dressing | TeaTank Texturing | Lighting Maya Arnold | Substance Painter
Set Dressing | Lookdev| Lighting Maya Arnold